Other than that, not much else i can think of. I can understand why that may be but is there a way to get a project to be set up like this to handle all the inputs via using an asset-store purchase or is this something that will have to be set up manually each time? If i wanted to sell a package on the asset store with a game template that has PS3 controller functionality in it, what should i take into consideration with regards to how the inputs are defined in the input manager? i've read a couple threads where having project-specific information isn't always transmitted through an asset-store purchase. WinRARs main features are very strong general and multimedia compression, solid compression, archive protection from damage, processing more info. If i wanted to eventually have a PS3 roll-out for this game, will using motioninjoy cause any issues down the road that you know of or is everything smooth sailing?Ģ. motioninjoy ps3 gamepad tool More WinRAR 6.11 win.rar GmbH - 4.3MB - Shareware - WinRAR is a 32-bit/64-bit Windows version of RAR Archiver, the powerful archiver and archive manager. but without motioninjoy running only the D-pad seems to do it's thing. when using Motioninjoy as a driver system, i notice that the analog sticks are working. I've been running some tests for integrating a PS3 controller into a game and i was wondering if i could have a couple questions answered about it (i'm developing it on a PC.)ġ.
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